Thursday 5 March 2015

New advanced mobile application of system Operating world.


iOS is the most advanced mobile operating system in the world, continually redefining what people can do with a mobile device. Together, the iOS SDK and Xcode IDE make it easy for developers to create revolutionary mobile applications.

powerful support

Derived from basic technologies of OS X, the incredible user experience iOS has been simplified to maximize the touch hardware iPhone, iPad and iPod. Technologies shared between iOS and OS X include the core OS X, BSD sockets for networking, and Objective-C compilers for C / C ++ for native performance.

Marcos Cocoa Touch

Cocoa Touch frameworks that drive iOS applications share many patterns are tested on the Mac, but they were built with a special focus on tactile interfaces and optimization. UIKit provides the basic tools you need to implement graphic applications, events in iOS. UIKit based on the same infrastructure as part of the Foundation is in OS X, including file management, network and chain relationships,

The unique interface of iOS means that Cocoa Touch has a unique design to match. Using UIKit you have access to special GUI controls, buttons, and full-screen views in iOS. You also have to monitor their implementation with the accelerometer and multitouch gesture.

Built in Objective-C

Much of Cocoa Touch is implemented in Objective-C, an object oriented that is compiled to run at incredible speeds, but employs a dynamic runtime so it is so flexible language. Because Objective-C is a superset of C, it is easy to mix C and C ++, including Cocoa Touch applications.

As your application runs, the runtime Objective-C runs based on logic execution objects - not just in ways defined during compilation. For example, an application of Objective-C run can load an interface (nib file created by Interface Builder), connect the Cocoa objects in the interface for the application code, then run the correct method once pressed button user interface. No need to recompile.

Full range of Marcos

UIKit addition, the Cocoa Touch frameworks collection includes everything needed to create world-class iOS applications from 3D graphics, professional audio, networking, and even special device access API to control the camera, or get the location of the GPS hardware. Cocoa Touch includes powerful Objective-C frameworks that perform the entire task in just a few lines of code, while providing basic C language API to directly access the system when necessary. Examples of such frameworks include:

Core Animation

Use Core Animation to create user experiences from a simple programming model composition based on independent layers of graphics.

Core Audio

Core Audio is the professional technology for breeding, processing and recording audio, so it is easy to add powerful audio features for your application.

Basic data

Core Data provides data management solution OOP is easy to use and understand, however, is built to handle the needs of data models for any application, whether large or small.

The graphics and animation in iOS

iOS includes an integrated graphics technologies that provide the basis for building engaging visual experiences stack. Specialized frameworks - which handle 2D, 3D and animation - give applications access to the incredible graphic capabilities of iPhone, iPad and iPod touch.

Core Animation

Core Animation lets you create dynamic experiences, animated by the user using a simple programming model composition based on independent layers of graphics. Animations are created by defining key steps along a path that describes how the layers of text, images and graphics OpenGL ES interact. Core Animation processes the definitions at runtime, smoothly moving the visual elements of a step to the next, filling the intermediate frames of animation automatically.

Like many of the transitions observed in iOS, you can use Core Animation to create dramatic user experiences problems moving elements of the user interface screen, fading them in and out, and adding effects - all with only a few lines of code Core Animation.


OpenGL ES

Access the graphical power of iPhone, iPad and iPod touch with the API OpenGL ES hardware accelerated. OpenGL ES has a simple than its desktop counterpart API, but uses the same key concepts such as programmable shaders and extensions to make your 3D application or game stand out.

Core Image

Create amazing effects on your camera image editing applications Core Image. Core Image is a hardware-accelerated framework that provides an easy way to enhance photos and videos. Core Image provides several built, such as color effects, filters and transitions distortions. It also includes advanced features such as auto enhance, red-eye reduction and face recognition.

Boldness of Independence

The high density of pixels in the Retina display makes text and graphics look smooth and continuous at any size. Regardless of the resolution in iOS, some changes in your application icons, graphics and code will ensure that your application is best viewed on any iOS device.

Quarter2D

Quartz 2D is a powerful 2D graphics API for iOS. Provides professional strength 2D graphics features such as Bezier curves, transformations and gradients. Use Quartz 2D custom interface elements to give a stylish look to your application. Because Quartz 2D is based on the model's picture Portable Document Format, is very easy to view PDF documents too.

AirPrint

To enable instant wireless printing from your iPad, iPhone and iPod applications. Users can automatically find printers that support AirPrint on your network and print them immediately without installing drivers or download software.

Photograph library

UIKit provides access to the user's photo library. The photo picker interface provides controls for navigating the user's photo library and select an image to return to your application. You can also activate the edit controls user and provide an interface for the camera, so photos taken can be loaded directly into your application.



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